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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6a4e8d4ef6673b2479ecc5519dfd898f3a71db8a
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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jon olick 568a3ed1d8 UEJpegComp: changed around exporter so that it exports original raw data and doesn't recompress anything into UEJ format.
[CL 29491868 by jon olick in ue5-main branch]
2023-11-06 12:43:49 -05:00
..
Classes
UEJpegComp: changed around exporter so that it exports original raw data and doesn't recompress anything into UEJ format.
2023-11-06 12:43:49 -05:00
Internal
Several changes to property panel diff code to make it usable in other situations (like the upcoming property bag fixup tool)
2023-09-26 13:57:52 -04:00
Private
UEJpegComp: changed around exporter so that it exports original raw data and doesn't recompress anything into UEJ format.
2023-11-06 12:43:49 -05:00
Public
New TRS Gizmo: hide gizmo if FEditorViewportClient::bShowWidget is false
2023-11-06 05:25:23 -05:00
UnrealEd.Build.cs
Add a new k-DOP fitting algorithm to GeometryCore and swap it in to GeomFitUtils so it will be used by the Static Mesh Editor.
2023-09-20 14:46:30 -04:00
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