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#rb kenzo.terelst #preflight 60c9ebb93e1b3c0001400246 - The original code is using ::LoadLibrary with a relative path to find the dll and when running from staged data via -basedir= we will be relying on that path being relative to the current directory set by the command line. However many modules call FPlatformProcess::PushDllDirectory/PopDllDirectory to find dlls and when all of the paths are fully popped we will call ::SetDllDirectory with an empty string which will remove the current directory from the list of valid paths for ::LoadLibrary to search. - To fix this we can call FPlatformProcess::PushDllDirectory/PopDllDirectory ourselves, with the location of the dll and then request the handle of the dll instead (examples of this can be found in other modules) - When running with DX12 we no longer attempt to enable NvAftermath if we previously failed to find the dll in order to prevent a crash. We do this by recording if the dll has been loaded or not via a new global variable GDX12NVAfterMathModuleLoaded, similar to how the DX11 code path tracks this. [CL 16690777 by paul chipchase in ue5-main branch]