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UnrealEngineUWP
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69fd3e1226add578d71a9cc09c25898aaa2c2b19
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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PJ Kack
93ab2dcb43
GarbageCollection: Improve GC reachability analysis wall time by letting the GT do work using a ParallelFor instead of waiting.
...
#jira UE-116567 #rb danny.couture #rnx [CL 16755950 by PJ Kack in ue5-main branch]
2021-06-23 08:53:57 -04:00
..
AssetRegistry
Avoid new compile warning stemming from the use of "range-loop-analysis" feature when compiling for Apple target platforms.
2021-05-19 13:54:30 -04:00
Blueprint
Repair-style fix for issue where deferred dependency class placeholders could remain in blueprints after loading. This is seen in an example project with complicated circular dependencies intertwining many assets.
2021-06-14 12:53:34 -04:00
Internationalization
…
Misc
Harvest soft object path package on save for cooker to handle save permutations such as the world partition grid cell split:
2021-06-02 10:28:45 -04:00
Serialization
Fix non unity Crash reporter compile error
2021-06-21 03:37:23 -04:00
Templates
Removed more references to UE5
2021-04-15 03:49:09 -04:00
UObject
GarbageCollection: Improve GC reachability analysis wall time by letting the GT do work using a ParallelFor instead of waiting.
2021-06-23 08:53:57 -04:00
Virtualization
Remove UE_USE_VIRTUALBULKDATA and the associated code path, there is now no easy way to revert back to old bulkdata format for StaticMesh/Textures.
2021-06-21 08:53:20 -04:00
CoreUObject.h
Removed superfluous include in preparation for iterating on that header
2021-06-10 04:27:26 -04:00
CoreUObjectSharedPCH.h
Add GeneratedCppIncludes in PCH as it is one of the most included files from vcperf profile runs
2021-06-01 21:34:02 -04:00