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UnrealEngineUWP
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69fd3e1226add578d71a9cc09c25898aaa2c2b19
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
SubobjectEditor
/
Private
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ben hoffman
ac4f7c652d
Also check for the component archetype when updating the tree selection in SActorDetails because it is a viable option for inherited BP components on instanced objects
...
#jira UE-118278 #rb marc.audy #rnx [CL 16749051 by ben hoffman in ue5-main branch]
2021-06-22 16:55:11 -04:00
..
SSubobjectBlueprintEditor.cpp
Automatically select a new component for rename upon duplication.
2021-06-10 22:27:25 -04:00
SSubobjectEditor.cpp
Also check for the component archetype when updating the tree selection in SActorDetails because it is a viable option for inherited BP components on instanced objects
2021-06-22 16:55:11 -04:00
SSubobjectEditorModule.cpp
…
SSubobjectInstanceEditor.cpp
Select the root if no nodes are selected when pasting in the subobject instance editor
2021-06-15 16:36:26 -04:00