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69fd3e1226add578d71a9cc09c25898aaa2c2b19
UnrealEngineUWP
/
Engine
/
Config
History
David Lesage
9835d3ebd4
Update naming of datasmith CVar
...
#rb johan.duparc [CL 16746664 by David Lesage in ue5-main branch]
2021-06-22 14:47:37 -04:00
..
Android
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
HoloLens
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
IOS
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Layouts
Fix content browser tab well being collapsed by default causing new user confusion when trying to dock tabs along side the content browser
2021-04-06 12:55:38 -04:00
Linux
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
LinuxArm64
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Localization
Removed the ELocTextPlatformSplitMode::Restricted option
2020-04-24 14:49:53 -04:00
Lumin
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Mac
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
TVOS
- Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
2020-11-30 18:59:13 -04:00
Unix
disable r.Vulkan.UploadCmdBufferSemaphore
2020-03-17 15:11:26 -04:00
Windows
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Base.ini
…
BaseCompat.ini
…
BaseDeviceProfiles.ini
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
BaseEditor.ini
Removing warning text about EditorDomain.
2021-06-22 10:04:00 -04:00
BaseEditorKeyBindings.ini
Matinee/Editor: Removed Matinee bindings/settings from various ini files
2021-06-16 19:28:26 -04:00
BaseEditorPerProjectUserSettings.ini
Matinee: Misc cleanup (code comment changes, etc.)
2021-06-17 14:56:54 -04:00
BaseEditorSettings.ini
Updated default descriptions for ini files
2021-03-17 15:44:05 -04:00
BaseEngine.ini
Matinee/Editor: Removed Matinee bindings/settings from various ini files
2021-06-16 19:28:26 -04:00
BaseGame.ini
change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
2021-05-19 12:14:25 -04:00
BaseGameUserSettings.ini
…
BaseHardware.ini
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
BaseInput.ini
Added "stats VerboseNamedEvents" command to toggle GShouldEmitVerboseNamedEvents. This is in addition to exisiting "stat NamedEvents" command that toggles GCycleStatsShouldEmitNamedEvents. When verbose is toggled on, it will also turn on the NamedEvents, if not alreay enabled.
2021-03-25 08:30:02 -04:00
BaseInstallBundle.ini
Make InstallBundleConfig a hierarchical INI.
2020-01-17 12:25:29 -05:00
BaseLightmass.ini
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00
BasePakFileRules.ini
…
BaseRuntimeOptions.ini
…
BaseScalability.ini
Implements TSR's spatial anti-aliasing for history rejection
2021-06-22 12:07:19 -04:00
ConsoleVariables.ini
Update naming of datasmith CVar
2021-06-22 14:47:37 -04:00