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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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thomas sarkanen 08851ed7a0 Fixed crashes caused by re-instancing clobbering the size of EditFixedSize arrays in anim nodes
Also patched up some other instances of anim nodes where this could occur

#jira UE-166235
#preflight 634406087045f13c96aafa70
#rb Jurre.deBaare

[CL 22431499 by thomas sarkanen in ue5-main branch]
2022-10-10 12:14:03 -04:00
..
Private
Fixed a crash in the Pose Handler anim node, where it was using the bone container without first checking if it was valid
2022-10-06 06:25:46 -04:00
Public
Fixed crashes caused by re-instancing clobbering the size of EditFixedSize arrays in anim nodes
2022-10-10 12:14:03 -04:00
AnimGraphRuntime.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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