Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private
mikko mononen 8364af07b2 Fixed FStructurePropertyNode::GetReadAddressUncached() on child nodes during init
- changed InternalInitChildNodes() to cached the base struct before adding child nodes, since they can call back to the struct during init
- Fixed the logic in GetReadAddressUncached() how empty instances are handled (before it was only kicking in when OutAddresses was specific)

#rb Yoan.StAmant
[FYI] karen.jirak

[CL 29772724 by mikko mononen in ue5-main branch]
2023-11-16 03:45:03 -05:00
..
2023-08-25 18:28:05 -04:00
2023-11-14 17:59:52 -05:00