Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
mikko mononen 8364af07b2 Fixed FStructurePropertyNode::GetReadAddressUncached() on child nodes during init
- changed InternalInitChildNodes() to cached the base struct before adding child nodes, since they can call back to the struct during init
- Fixed the logic in GetReadAddressUncached() how empty instances are handled (before it was only kicking in when OutAddresses was specific)

#rb Yoan.StAmant
[FYI] karen.jirak

[CL 29772724 by mikko mononen in ue5-main branch]
2023-11-16 03:45:03 -05:00
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