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- changed InternalInitChildNodes() to cached the base struct before adding child nodes, since they can call back to the struct during init - Fixed the logic in GetReadAddressUncached() how empty instances are handled (before it was only kicking in when OutAddresses was specific) #rb Yoan.StAmant [FYI] karen.jirak [CL 29772724 by mikko mononen in ue5-main branch]