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676d704fa55dfb143f19ddbb69140e109773a252
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription
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Richard TalbotWatkin 9bfb1977e9 Fixed handling of MeshDescription transient attributes during transactions. When transacting, the MeshDescription is also serialized to the archive if it is unpacked. Transient MeshDescription attributes are now not removed from the data when writing to a transacting archive.
#jira UE-68938
#lockdown Chris.Gagnon
#rb none

[CL 4806506 by Richard TalbotWatkin in Dev-Editor branch]
2019-01-24 19:01:38 -05:00
..
Private
Fixed handling of MeshDescription transient attributes during transactions. When transacting, the MeshDescription is also serialized to the archive if it is unpacked. Transient MeshDescription attributes are now not removed from the data when writing to a transacting archive.
2019-01-24 19:01:38 -05:00
Public
Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
2019-01-18 06:37:35 -05:00
MeshDescription.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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