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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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676d704fa55dfb143f19ddbb69140e109773a252
UnrealEngineUWP/Engine/Source
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Ben Marsh 103b876325 Update version in Main to 4.23.
#rb none

[CL 4862715 by Ben Marsh in Main branch]
2019-01-31 21:26:03 -05:00
..
Developer
Dupe 4858714:
2019-01-31 15:55:23 -05:00
Editor
UMG Compiler - During compilation, we now check to see if the widget tree on widget blueprints is valid. Through some unknown means, the widget tree on the WidgetBlueprint was being detatched as a DefaultSubobject, and WidgetBlueprints ended up with two WidgetTrees. This bit of code now scans to make sure there is no abandoned tree, and fixes up the correct widget tree to be the proper default subobject with the correct name.
2019-01-31 16:13:37 -05:00
Programs
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
2019-01-31 15:08:35 -05:00
Runtime
Update version in Main to 4.23.
2019-01-31 21:26:03 -05:00
ThirdParty
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
2019-01-31 15:08:35 -05:00
UE4Client.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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