Files
UnrealEngineUWP/Engine/Source/Developer/Windows
Yuriy ODonnell e14bcf53e8 Implemented support for wave operation intrinsics (Shader Model 6.0) as an extension of SP_PCD3D_SM5, available when running on compatible hardware and D3D12.
Wave intrinsics can be enabled for a shader by providing CFLAG_WaveOperations to the compiler flags in ModifyCompilationEnvironment().
Run-time availability must be queried by checking GRHISupportsWaveOperations before trying to use a shader that uses wave intrinsics.

Removed all RHI_RAYTRACING define checks from D3DShaderCompiler.cpp.

#lockdown rolando.caloca
#rb rolando.caloca
#jira UE-69133

[CL 4824116 by Yuriy ODonnell in Dev-Rendering branch]
2019-01-28 13:41:26 -05:00
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