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Wave intrinsics can be enabled for a shader by providing CFLAG_WaveOperations to the compiler flags in ModifyCompilationEnvironment(). Run-time availability must be queried by checking GRHISupportsWaveOperations before trying to use a shader that uses wave intrinsics. Removed all RHI_RAYTRACING define checks from D3DShaderCompiler.cpp. #lockdown rolando.caloca #rb rolando.caloca #jira UE-69133 [CL 4824116 by Yuriy ODonnell in Dev-Rendering branch]