Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

45 lines
951 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
"JSON",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"DesktopPlatform",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LauncherServices/Private",
"Developer/LauncherServices/Private/Launcher",
"Developer/LauncherServices/Private/Profiles",
});
}
}
}