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- Packaged data can be compressed with different codecs based on which executables are being staged, but the level it was compressed with isn't easily discoverable. - This can add confusion to workflows where the binaries are produced separately and/or added to staged build at a later stage. - To avoid confusion, set default compression levels across executable configurations to the same. #rb Josh.Adams, Yuriy.ODonnell [CL 29868746 by arciel rekman in ue5-main branch]
13 KiB
13 KiB