Files
UnrealEngineUWP/Engine/Config/BaseGame.ini
arciel rekman 215c137580 Equalize packaging compression levels for DebugDev and TestShipping by default.
- Packaged data can be compressed with different codecs based on which executables are being staged, but the level it was compressed with isn't easily discoverable.
- This can add confusion to workflows where the binaries are produced separately and/or added to staged build at a later stage.
- To avoid confusion, set default compression levels across executable configurations to the same.

#rb Josh.Adams, Yuriy.ODonnell

[CL 29868746 by arciel rekman in ue5-main branch]
2023-11-21 12:25:22 -05:00

13 KiB