Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
zousar shaker 665aa69dcb Allow Oodle texture plugin & module to be overridden by project configuration when building standalone texture build workers.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 17107168 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)

[CL 17107188 by zousar shaker in ue5-release-engine-test branch]
2021-08-09 16:33:30 -04:00

465 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TextureBuildFunction.h"
#include "DerivedDataCache.h"
#include "DerivedDataPayload.h"
#include "Engine/TextureDefines.h"
#include "IImageWrapper.h"
#include "IImageWrapperModule.h"
#include "ImageCore.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "Memory/CompositeBuffer.h"
#include "Memory/SharedBuffer.h"
#include "Modules/ModuleManager.h"
#include "PixelFormat.h"
#include "Serialization/CompactBinary.h"
#include "Serialization/FileRegions.h"
#include "Serialization/MemoryWriter.h"
#include "TextureCompressorModule.h"
#include "TextureFormatManager.h"
DEFINE_LOG_CATEGORY_STATIC(LogTextureBuildFunction, Log, All);
// Any edits to the texture compressor or this file that will change the output of texture builds
// MUST have a corresponding change to this version. Individual texture formats have a version to
// change that is specific to the format. A merge conflict affecting the version MUST be resolved
// by generating a new version.
static const FGuid TextureDerivedDataVersion(TEXT("d565a540-b94c-4c4a-9852-16e343aba4b5"));
#ifndef CASE_ENUM_TO_TEXT
#define CASE_ENUM_TO_TEXT(txt) case txt: return TEXT(#txt);
#endif
static const TCHAR* GetPixelFormatString(EPixelFormat InPixelFormat)
{
switch (InPixelFormat)
{
FOREACH_ENUM_EPIXELFORMAT(CASE_ENUM_TO_TEXT)
default:
return TEXT("PF_Unknown");
}
}
static void ReadCbField(FCbFieldView Field, bool& OutValue) { OutValue = Field.AsBool(OutValue); }
static void ReadCbField(FCbFieldView Field, int32& OutValue) { OutValue = Field.AsInt32(OutValue); }
static void ReadCbField(FCbFieldView Field, uint8& OutValue) { OutValue = Field.AsUInt8(OutValue); }
static void ReadCbField(FCbFieldView Field, uint32& OutValue) { OutValue = Field.AsUInt32(OutValue); }
static void ReadCbField(FCbFieldView Field, float& OutValue) { OutValue = Field.AsFloat(OutValue); }
static void ReadCbField(FCbFieldView Field, FName& OutValue)
{
if (Field.IsString())
{
OutValue = FName(FUTF8ToTCHAR(Field.AsString()));
}
}
static void ReadCbField(FCbFieldView Field, FColor& OutValue)
{
FCbFieldViewIterator It = Field.AsArrayView().CreateViewIterator();
OutValue.A = It++->AsUInt8(OutValue.A);
OutValue.R = It++->AsUInt8(OutValue.R);
OutValue.G = It++->AsUInt8(OutValue.G);
OutValue.B = It++->AsUInt8(OutValue.B);
}
static void ReadCbField(FCbFieldView Field, FVector4& OutValue)
{
FCbFieldViewIterator It = Field.AsArrayView().CreateViewIterator();
OutValue.X = It++->AsFloat(OutValue.X);
OutValue.Y = It++->AsFloat(OutValue.Y);
OutValue.Z = It++->AsFloat(OutValue.Z);
OutValue.W = It++->AsFloat(OutValue.W);
}
static void ReadCbField(FCbFieldView Field, FIntPoint& OutValue)
{
FCbFieldViewIterator It = Field.AsArrayView().CreateViewIterator();
OutValue.X = It++->AsInt32(OutValue.X);
OutValue.Y = It++->AsInt32(OutValue.Y);
}
static FTextureBuildSettings ReadBuildSettingsFromCompactBinary(const FCbObjectView& Object)
{
FTextureBuildSettings BuildSettings;
BuildSettings.FormatConfigOverride = Object["FormatConfigOverride"].AsObjectView();
FCbObjectView ColorAdjustmentCbObj = Object["ColorAdjustment"].AsObjectView();
FColorAdjustmentParameters& ColorAdjustment = BuildSettings.ColorAdjustment;
ReadCbField(ColorAdjustmentCbObj["AdjustBrightness"], ColorAdjustment.AdjustBrightness);
ReadCbField(ColorAdjustmentCbObj["AdjustBrightnessCurve"], ColorAdjustment.AdjustBrightnessCurve);
ReadCbField(ColorAdjustmentCbObj["AdjustSaturation"], ColorAdjustment.AdjustSaturation);
ReadCbField(ColorAdjustmentCbObj["AdjustVibrance"], ColorAdjustment.AdjustVibrance);
ReadCbField(ColorAdjustmentCbObj["AdjustRGBCurve"], ColorAdjustment.AdjustRGBCurve);
ReadCbField(ColorAdjustmentCbObj["AdjustHue"], ColorAdjustment.AdjustHue);
ReadCbField(ColorAdjustmentCbObj["AdjustMinAlpha"], ColorAdjustment.AdjustMinAlpha);
ReadCbField(ColorAdjustmentCbObj["AdjustMaxAlpha"], ColorAdjustment.AdjustMaxAlpha);
ReadCbField(Object["AlphaCoverageThresholds"], BuildSettings.AlphaCoverageThresholds);
ReadCbField(Object["MipSharpening"], BuildSettings.MipSharpening);
ReadCbField(Object["DiffuseConvolveMipLevel"], BuildSettings.DiffuseConvolveMipLevel);
ReadCbField(Object["SharpenMipKernelSize"], BuildSettings.SharpenMipKernelSize);
ReadCbField(Object["MaxTextureResolution"], BuildSettings.MaxTextureResolution);
ReadCbField(Object["TextureFormatName"], BuildSettings.TextureFormatName);
ReadCbField(Object["bHDRSource"], BuildSettings.bHDRSource);
ReadCbField(Object["MipGenSettings"], BuildSettings.MipGenSettings);
BuildSettings.bCubemap = Object["bCubemap"].AsBool(BuildSettings.bCubemap);
BuildSettings.bTextureArray = Object["bTextureArray"].AsBool(BuildSettings.bTextureArray);
BuildSettings.bVolume = Object["bVolume"].AsBool(BuildSettings.bVolume);
BuildSettings.bLongLatSource = Object["bLongLatSource"].AsBool(BuildSettings.bLongLatSource);
BuildSettings.bSRGB = Object["bSRGB"].AsBool(BuildSettings.bSRGB);
BuildSettings.bUseLegacyGamma = Object["bUseLegacyGamma"].AsBool(BuildSettings.bUseLegacyGamma);
BuildSettings.bPreserveBorder = Object["bPreserveBorder"].AsBool(BuildSettings.bPreserveBorder);
BuildSettings.bForceNoAlphaChannel = Object["bForceNoAlphaChannel"].AsBool(BuildSettings.bForceNoAlphaChannel);
BuildSettings.bForceAlphaChannel = Object["bForceAlphaChannel"].AsBool(BuildSettings.bForceAlphaChannel);
BuildSettings.bDitherMipMapAlpha = Object["bDitherMipMapAlpha"].AsBool(BuildSettings.bDitherMipMapAlpha);
BuildSettings.bComputeBokehAlpha = Object["bComputeBokehAlpha"].AsBool(BuildSettings.bComputeBokehAlpha);
BuildSettings.bReplicateRed = Object["bReplicateRed"].AsBool(BuildSettings.bReplicateRed);
BuildSettings.bReplicateAlpha = Object["bReplicateAlpha"].AsBool(BuildSettings.bReplicateAlpha);
BuildSettings.bDownsampleWithAverage = Object["bDownsampleWithAverage"].AsBool(BuildSettings.bDownsampleWithAverage);
BuildSettings.bSharpenWithoutColorShift = Object["bSharpenWithoutColorShift"].AsBool(BuildSettings.bSharpenWithoutColorShift);
BuildSettings.bBorderColorBlack = Object["bBorderColorBlack"].AsBool(BuildSettings.bBorderColorBlack);
BuildSettings.bFlipGreenChannel = Object["bFlipGreenChannel"].AsBool(BuildSettings.bFlipGreenChannel);
BuildSettings.bApplyYCoCgBlockScale = Object["bApplyYCoCgBlockScale"].AsBool(BuildSettings.bApplyYCoCgBlockScale);
BuildSettings.bApplyKernelToTopMip = Object["bApplyKernelToTopMip"].AsBool(BuildSettings.bApplyKernelToTopMip);
BuildSettings.bRenormalizeTopMip = Object["bRenormalizeTopMip"].AsBool(BuildSettings.bRenormalizeTopMip);
ReadCbField(Object["CompositeTextureMode"], BuildSettings.CompositeTextureMode);
ReadCbField(Object["CompositePower"], BuildSettings.CompositePower);
ReadCbField(Object["LODBias"], BuildSettings.LODBias);
ReadCbField(Object["LODBiasWithCinematicMips"], BuildSettings.LODBiasWithCinematicMips);
ReadCbField(Object["TopMipSize"], BuildSettings.TopMipSize);
ReadCbField(Object["VolumeSizeZ"], BuildSettings.VolumeSizeZ);
ReadCbField(Object["ArraySlices"], BuildSettings.ArraySlices);
BuildSettings.bStreamable = Object["bStreamable"].AsBool(BuildSettings.bStreamable);
BuildSettings.bVirtualStreamable = Object["bVirtualStreamable"].AsBool(BuildSettings.bVirtualStreamable);
BuildSettings.bChromaKeyTexture = Object["bChromaKeyTexture"].AsBool(BuildSettings.bChromaKeyTexture);
ReadCbField(Object["PowerOfTwoMode"], BuildSettings.PowerOfTwoMode);
ReadCbField(Object["PaddingColor"], BuildSettings.PaddingColor);
ReadCbField(Object["ChromaKeyColor"], BuildSettings.ChromaKeyColor);
ReadCbField(Object["ChromaKeyThreshold"], BuildSettings.ChromaKeyThreshold);
ReadCbField(Object["CompressionQuality"], BuildSettings.CompressionQuality);
ReadCbField(Object["LossyCompressionAmount"], BuildSettings.LossyCompressionAmount);
ReadCbField(Object["Downscale"], BuildSettings.Downscale);
ReadCbField(Object["DownscaleOptions"], BuildSettings.DownscaleOptions);
ReadCbField(Object["VirtualAddressingModeX"], BuildSettings.VirtualAddressingModeX);
ReadCbField(Object["VirtualAddressingModeY"], BuildSettings.VirtualAddressingModeY);
ReadCbField(Object["VirtualTextureTileSize"], BuildSettings.VirtualTextureTileSize);
ReadCbField(Object["VirtualTextureBorderSize"], BuildSettings.VirtualTextureBorderSize);
BuildSettings.bVirtualTextureEnableCompressZlib = Object["bVirtualTextureEnableCompressZlib"].AsBool(BuildSettings.bVirtualTextureEnableCompressZlib);
BuildSettings.bVirtualTextureEnableCompressCrunch = Object["bVirtualTextureEnableCompressCrunch"].AsBool(BuildSettings.bVirtualTextureEnableCompressCrunch);
BuildSettings.bHasEditorOnlyData = Object["bHasEditorOnlyData"].AsBool(BuildSettings.bHasEditorOnlyData);
return BuildSettings;
}
static void ReadOutputSettingsFromCompactBinary(const FCbObjectView& Object, int32& NumInlineMips, FString& MipKeyPrefix)
{
NumInlineMips = Object["NumInlineMips"].AsInt32();
MipKeyPrefix = FUTF8ToTCHAR(Object["MipKeyPrefix"].AsString());
}
static ERawImageFormat::Type ComputeRawImageFormat(ETextureSourceFormat SourceFormat)
{
switch (SourceFormat)
{
case TSF_G8: return ERawImageFormat::G8;
case TSF_G16: return ERawImageFormat::G16;
case TSF_BGRA8: return ERawImageFormat::BGRA8;
case TSF_BGRE8: return ERawImageFormat::BGRE8;
case TSF_RGBA16: return ERawImageFormat::RGBA16;
case TSF_RGBA16F: return ERawImageFormat::RGBA16F;
default:
checkf(false, TEXT("Invalid source texture format encountered: %d."), SourceFormat);
return ERawImageFormat::G8;
}
}
static bool TryReadTextureSourceFromCompactBinary(FCbFieldView Source, UE::DerivedData::FBuildContext& Context, TArray<FImage>& OutMips)
{
FSharedBuffer InputBuffer = Context.FindInput(FUTF8ToTCHAR(Source.GetName()));
if (!InputBuffer)
{
UE_LOG(LogTextureBuildFunction, Error, TEXT("Missing input '%s'."), *WriteToString<64>(FUTF8ToTCHAR(Source.GetName())));
return false;
}
ETextureSourceCompressionFormat CompressionFormat = (ETextureSourceCompressionFormat)Source["CompressionFormat"].AsUInt8();
ETextureSourceFormat SourceFormat = (ETextureSourceFormat)Source["SourceFormat"].AsUInt8();
ERawImageFormat::Type RawImageFormat = ComputeRawImageFormat(SourceFormat);
EGammaSpace GammaSpace = (EGammaSpace)Source["GammaSpace"].AsUInt8();
int32 NumSlices = Source["NumSlices"].AsInt32();
int32 SizeX = Source["SizeX"].AsInt32();
int32 SizeY = Source["SizeY"].AsInt32();
int32 MipSizeX = SizeX;
int32 MipSizeY = SizeY;
const uint8* DecompressedSourceData = (const uint8*)InputBuffer.GetData();
TArray64<uint8> IntermediateDecompressedData;
if (CompressionFormat != TSCF_None)
{
switch (CompressionFormat)
{
case TSCF_JPEG:
{
TSharedPtr<IImageWrapper> ImageWrapper = FModuleManager::GetModuleChecked<IImageWrapperModule>(FName("ImageWrapper")).CreateImageWrapper(EImageFormat::JPEG);
ImageWrapper->SetCompressed((const uint8*)InputBuffer.GetData(), InputBuffer.GetSize());
ImageWrapper->GetRaw(SourceFormat == TSF_G8 ? ERGBFormat::Gray : ERGBFormat::BGRA, 8, IntermediateDecompressedData);
}
break;
case TSCF_PNG:
{
TSharedPtr<IImageWrapper> ImageWrapper = FModuleManager::GetModuleChecked<IImageWrapperModule>(FName("ImageWrapper")).CreateImageWrapper(EImageFormat::PNG);
ImageWrapper->SetCompressed((const uint8*)InputBuffer.GetData(), InputBuffer.GetSize());
ERGBFormat RawFormat = (SourceFormat == TSF_G8 || SourceFormat == TSF_G16) ? ERGBFormat::Gray : ERGBFormat::RGBA;
ImageWrapper->GetRaw(RawFormat, (SourceFormat == TSF_G16 || SourceFormat == TSF_RGBA16) ? 16 : 8, IntermediateDecompressedData);
}
break;
default:
UE_LOG(LogTextureBuildFunction, Error, TEXT("Unexpected source compression format encountered while attempting to build a texture."));
return false;
}
DecompressedSourceData = IntermediateDecompressedData.GetData();
InputBuffer.Reset();
}
FCbArrayView MipsCbArrayView = Source["Mips"].AsArrayView();
OutMips.Reserve(MipsCbArrayView.Num());
for (FCbFieldView MipsCbArrayIt : MipsCbArrayView)
{
FCbObjectView MipCbObjectView = MipsCbArrayIt.AsObjectView();
int64 MipOffset = MipCbObjectView["Offset"].AsInt64();
int64 MipSize = MipCbObjectView["Size"].AsInt64();
FImage* SourceMip = new(OutMips) FImage(
MipSizeX, MipSizeY,
NumSlices,
RawImageFormat,
GammaSpace
);
if ((MipsCbArrayView.Num() == 1) && (CompressionFormat != TSCF_None))
{
// In the case where there is only one mip and its already in a TArray, there is no need to allocate new array contents, just use a move instead
SourceMip->RawData = MoveTemp(IntermediateDecompressedData);
}
else
{
SourceMip->RawData.AddUninitialized(MipSize);
FMemory::Memcpy(
SourceMip->RawData.GetData(),
DecompressedSourceData + MipOffset,
MipSize
);
}
MipSizeX = FMath::Max(MipSizeX / 2, 1);
MipSizeY = FMath::Max(MipSizeY / 2, 1);
}
return true;
}
FGuid FTextureBuildFunction::GetVersion() const
{
UE::DerivedData::FBuildVersionBuilder Builder;
Builder << TextureDerivedDataVersion;
ITextureFormat* TextureFormat = nullptr;
GetVersion(Builder, TextureFormat);
if (TextureFormat)
{
TArray<FName> SupportedFormats;
TextureFormat->GetSupportedFormats(SupportedFormats);
TArray<uint16> SupportedFormatVersions;
for (const FName& SupportedFormat : SupportedFormats)
{
SupportedFormatVersions.AddUnique(TextureFormat->GetVersion(SupportedFormat));
}
SupportedFormatVersions.Sort();
Builder << SupportedFormatVersions;
}
return Builder.Build();
}
void FTextureBuildFunction::Configure(UE::DerivedData::FBuildConfigContext& Context) const
{
Context.SetCacheBucket(UE::DerivedData::FCacheBucket("Texture"_ASV));
}
void FTextureBuildFunction::Build(UE::DerivedData::FBuildContext& Context) const
{
const FCbObject Settings = Context.FindConstant(TEXT("Settings"_SV));
if (!Settings)
{
UE_LOG(LogTextureBuildFunction, Error, TEXT("Settings are not available."));
return;
}
const FTextureBuildSettings BuildSettings = ReadBuildSettingsFromCompactBinary(Settings["Build"].AsObjectView());
const uint16 RequiredTextureFormatVersion = Settings["FormatVersion"].AsUInt16();
if (ITextureFormatManagerModule* TFM = GetTextureFormatManager())
{
const ITextureFormat* TextureFormat = TFM->FindTextureFormat(BuildSettings.TextureFormatName);
const uint16 CurrentTextureFormatVersion = TextureFormat ? TextureFormat->GetVersion(BuildSettings.TextureFormatName, &BuildSettings) : 0;
if (CurrentTextureFormatVersion != RequiredTextureFormatVersion)
{
UE_LOG(LogTextureBuildFunction, Error, TEXT("%s has version %hu when version %hu is required."),
*BuildSettings.TextureFormatName.ToString(), CurrentTextureFormatVersion, RequiredTextureFormatVersion);;
return;
}
}
int32 NumInlineMips;
FString MipKeyPrefix;
ReadOutputSettingsFromCompactBinary(Settings["Output"].AsObjectView(), NumInlineMips, MipKeyPrefix);
TArray<FImage> SourceMips;
if (!TryReadTextureSourceFromCompactBinary(Settings["Source"], Context, SourceMips))
{
return;
}
TArray<FImage> AssociatedNormalSourceMips;
if (FCbFieldView CompositeSource = Settings["CompositeSource"];
CompositeSource && !TryReadTextureSourceFromCompactBinary(CompositeSource, Context, AssociatedNormalSourceMips))
{
return;
}
UE_LOG(LogTextureBuildFunction, Display, TEXT("Compressing %d source mip(s) (%dx%d) to %s..."), SourceMips.Num(), SourceMips[0].SizeX, SourceMips[0].SizeY, *BuildSettings.TextureFormatName.ToString());
TArray<FCompressedImage2D> CompressedMips;
uint32 NumMipsInTail;
uint32 ExtData;
bool bBuildSucceeded = FModuleManager::GetModuleChecked<ITextureCompressorModule>(TEXTURE_COMPRESSOR_MODULENAME).BuildTexture(
SourceMips,
AssociatedNormalSourceMips,
BuildSettings,
CompressedMips,
NumMipsInTail,
ExtData);
if (!bBuildSucceeded)
{
return;
}
check(CompressedMips.Num() > 0);
int32 MipCount = CompressedMips.Num();
const bool bForceAllMipsToBeInlined = BuildSettings.bCubemap || (BuildSettings.bVolume && !BuildSettings.bStreamable) || (BuildSettings.bTextureArray && !BuildSettings.bStreamable);
const int32 FirstInlineMip = bForceAllMipsToBeInlined ? 0 : FMath::Max(0, MipCount - FMath::Max(NumInlineMips, (int32)NumMipsInTail));
// Write out texture platform data and non-streaming mip tail as a single payload
// This is meant to match the behavior in SerializePlatformData in TextureDerivedData.cpp.
// TODO: The texture header/footer information here should not be serialized from the worker but could be left to the editor to fill in.
// Doing it here causes more code duplication than I would like.
{
bool bHasOptData = (NumMipsInTail != 0) || (ExtData != 0);
TArray<FSharedBuffer> OrderedBuffers;
TArray<uint8> TextureHeaderArray;
FMemoryWriter TextureHeaderWriter(TextureHeaderArray, /*bIsPersistent=*/ true);
TextureHeaderWriter << CompressedMips[0].SizeX;
TextureHeaderWriter << CompressedMips[0].SizeY;
const int32 NumSlices = BuildSettings.bCubemap ? 6 : (BuildSettings.bVolume || BuildSettings.bTextureArray) ? CompressedMips[0].SizeZ : 1;
static constexpr uint32 BitMask_CubeMap = 1u << 31u;
static constexpr uint32 BitMask_HasOptData = 1u << 30u;
static constexpr uint32 BitMask_NumSlices = BitMask_HasOptData - 1u;
uint32 PackedData = (NumSlices & BitMask_NumSlices) | (BuildSettings.bCubemap ? BitMask_CubeMap : 0) | (bHasOptData ? BitMask_HasOptData : 0);
TextureHeaderWriter << PackedData;
FString PixelFormatString(GetPixelFormatString((EPixelFormat)CompressedMips[0].PixelFormat));
TextureHeaderWriter << PixelFormatString;
if (bHasOptData)
{
TextureHeaderWriter << ExtData;
TextureHeaderWriter << NumMipsInTail;
}
TextureHeaderWriter << MipCount;
OrderedBuffers.Add(FSharedBuffer::MakeView(TextureHeaderArray.GetData(), TextureHeaderArray.Num()));
int64 CurrentOffset = TextureHeaderArray.Num();
for (int32 MipIndex = 0; MipIndex < MipCount; ++MipIndex)
{
bool bIsInlineMip = MipIndex >= FirstInlineMip;
FCompressedImage2D& CompressedMip = CompressedMips[MipIndex];
TArray<uint8> MipHeader;
FMemoryWriter MipHeaderWriter(MipHeader, /*bIsPersistent=*/ true);
bool bCooked = false;
MipHeaderWriter << bCooked;
uint32 BulkDataFlags = 0;
MipHeaderWriter << BulkDataFlags;
int32 BulkDataElementCount = bIsInlineMip ? CompressedMip.RawData.Num() : 0;
MipHeaderWriter << BulkDataElementCount;
int32 BulkDataBytesOnDisk = bIsInlineMip ? CompressedMip.RawData.Num() : 0;
MipHeaderWriter << BulkDataBytesOnDisk;
int64 BulkDataOffset = CurrentOffset + MipHeader.Num() + sizeof(int64);
MipHeaderWriter << BulkDataOffset;
CurrentOffset += MipHeader.Num();
OrderedBuffers.Add(MakeSharedBufferFromArray(MoveTemp(MipHeader)));
if (bIsInlineMip)
{
OrderedBuffers.Add(FSharedBuffer::MakeView(CompressedMip.RawData.GetData(), CompressedMip.RawData.Num()));
CurrentOffset += CompressedMip.RawData.Num();
}
TArray<uint8> MipFooter;
FMemoryWriter MipFooterWriter(MipFooter, /*bIsPersistent=*/ true);
MipFooterWriter << CompressedMip.SizeX;
MipFooterWriter << CompressedMip.SizeY;
MipFooterWriter << CompressedMip.SizeZ;
EFileRegionType FileRegion = FFileRegion::SelectType(EPixelFormat(CompressedMip.PixelFormat));
MipFooterWriter << FileRegion;
TStringBuilder<512> DerivedDataKey;
if (!bIsInlineMip)
{
// This has to match the behavior in GetTextureDerivedMipKey in TextureDerivedData.cpp
DerivedDataKey << MipKeyPrefix;
DerivedDataKey.Appendf(TEXT("_MIP%u_%dx%d"), MipIndex, CompressedMip.SizeX, CompressedMip.SizeY);
}
FString DerivedDataKeyFinal(DerivedDataKey.ToString());
MipFooterWriter << DerivedDataKeyFinal;
CurrentOffset += MipFooter.Num();
OrderedBuffers.Add(MakeSharedBufferFromArray(MoveTemp(MipFooter)));
}
// Bool serialized as 32-bit int is the footer
uint32 IsVirtual = 0;
OrderedBuffers.Add(FSharedBuffer::MakeView(&IsVirtual, sizeof(IsVirtual)));
FCompositeBuffer CompositeResult(OrderedBuffers);
Context.AddPayload(UE::DerivedData::FPayloadId::FromName(TEXT("Texture"_SV)), CompositeResult);
}
// Write out streaming mips as payloads.
const int32 WritableMipCount = MipCount - ((NumMipsInTail > 0) ? ((int32)NumMipsInTail - 1) : 0);
for (int32 MipIndex = 0; MipIndex < WritableMipCount; ++MipIndex)
{
if (MipIndex < FirstInlineMip)
{
FCompressedImage2D& CompressedMip = CompressedMips[MipIndex];
TStringBuilder<32> PayloadName;
PayloadName << "Mip" << MipIndex;
FSharedBuffer MipData = MakeSharedBufferFromArray(MoveTemp(CompressedMip.RawData));
Context.AddPayload(UE::DerivedData::FPayloadId::FromName(*PayloadName), MipData);
}
}
}