Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp
Dmitry Rekman 30a9dc0957 [Github] PR #306: safe/minor changes.
- Minor fixes, Linux-specific additions (like preferred source code accessor setting or building ForsythTriOO) and tweaks (log level, etc).

#codereview Josh.Adams

[CL 2237893 by Dmitry Rekman in Main branch]
2014-07-30 23:46:52 -04:00

17 lines
673 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessPrivatePCH.h"
#include "SourceCodeAccessSettings.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}