Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingModule.cpp
ben marsh 651c0a51bf LiveCoding: Expose a Tick() function so that systems that don't use fire EndFrame() callbacks can still tick the live coding module. Also add a -LiveCoding command line argument to force it on.
#rb none
#jira

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5340479 in //UE4/Release-4.22/... via CL 5340483
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5401335 by ben marsh in Dev-Networking branch]
2019-03-14 17:00:04 -04:00

8.0 KiB