Files
UnrealEngineUWP/Engine/Source
Aaron McLeran 64e7ff6ccb UE-17938 Fixing some issues that cause mac to sound different than PC client
- Switching to a EQ filter type that is more similar to XAudio2's filter
- Piping the per-voice high-frequency attenuation parameter to a new per-voice low-pass filter
- making the effect processing serial rather than parallel
- Clamping max volumes to 1.0 (linear) before setting volumes on API calls. Not doing this causes sounds to distort as max volume being used was 4.0 and we have volume scale factors greater than 1.0

[CL 2631483 by Aaron McLeran in Main branch]
2015-07-23 18:01:47 -04:00
..
2015-07-23 10:49:29 -04:00