You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Switching to a EQ filter type that is more similar to XAudio2's filter - Piping the per-voice high-frequency attenuation parameter to a new per-voice low-pass filter - making the effect processing serial rather than parallel - Clamping max volumes to 1.0 (linear) before setting volumes on API calls. Not doing this causes sounds to distort as max volume being used was 4.0 and we have volume scale factors greater than 1.0 [CL 2631483 by Aaron McLeran in Main branch]