Files
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
Jamie Dale 5426977603 Fixed crash in FSlate3DRenderer::DrawWindow_GameThread when the font cache was flushed
The font cache could be flushed while the render thread was still using the font atlas textures. We now flush it before we add the elements to draw to ensure that the atlas textures will be valid for the render thread to use.

#codereview Matt.Kuhlenschmidt

[CL 2695161 by Jamie Dale in Main branch]
2015-09-17 10:26:39 -04:00
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