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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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649bb4acb60ca7bd96b934e82e2b4e90a5e65511
UnrealEngineUWP/Engine/Source
History
Dan Oconnor 649bb4acb6 Fixes for cast nodes in cpp backend, to test just generate code for BP_Node_Basic
[CL 2697378 by Dan Oconnor in Main branch]
2015-09-18 14:10:51 -04:00
..
Developer
Fixes for cast nodes in cpp backend, to test just generate code for BP_Node_Basic
2015-09-18 14:10:51 -04:00
Editor
Fixes for cast nodes in cpp backend, to test just generate code for BP_Node_Basic
2015-09-18 14:10:51 -04:00
Programs
Addition of mobile provision selection
2015-09-18 13:42:25 -04:00
Runtime
Coordinating the Blueprint conversion tool with the backend (ensuring filenames are in sync, and that the backend knows what files will and won't be converted).
2015-09-18 14:00:49 -04:00
ThirdParty
Nativize line endings in *.bat files.
2015-09-17 10:30:08 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
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