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- Gameplay tags are used to identify a reason - Default reason "SmartObject.EnabledReason.Gameplay" is a tag (UE::SmartObject::EnabledReason::Gameplay) provided by the plugin and used by default if no other reason is specified - Tags are converted to bit masks and stored as disable flags in runtime instance - External systems can declare new Gameplay Tags for the specific needs. System currently allows 16 different reasons (1 default + 15 custom) - A Smart Object instance is considered disabled as soon as at least one reason is set #rb Luciano.Ferraro, mikko.mononen [CL 29989734 by yoan stamant in ue5-main branch]
730 B
730 B