Files
UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/Classes/EdGraphNode_Reference.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

66 lines
2.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNode.h"
#include "AssetData.h"
#include "EdGraph_ReferenceViewer.h"
#include "EdGraphNode_Reference.generated.h"
class UEdGraphPin;
UCLASS()
class UEdGraphNode_Reference : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
virtual void SetupReferenceNode(const FIntPoint& NodeLoc, const TArray<FAssetIdentifier>& NewIdentifiers, const FAssetData& InAssetData);
virtual void SetReferenceNodeCollapsed(const FIntPoint& NodeLoc, int32 InNumReferencesExceedingMax);
virtual void AddReferencer(class UEdGraphNode_Reference* ReferencerNode);
// Returns first asset identifier
virtual FAssetIdentifier GetIdentifier() const;
virtual void GetAllIdentifiers(TArray<FAssetIdentifier>& OutIdentifiers) const;
// Returns only the packages in this node, skips searchable names
virtual void GetAllPackageNames(TArray<FName>& OutPackageNames) const;
class UEdGraph_ReferenceViewer* GetReferenceViewerGraph() const;
// UEdGraphNode implementation
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual void AllocateDefaultPins() override;
virtual UObject* GetJumpTargetForDoubleClick() const override;
// End UEdGraphNode implementation
void CacheAssetData(const FAssetData& AssetData);
bool UsesThumbnail() const;
bool IsPackage() const;
bool IsCollapsed() const;
FAssetData GetAssetData() const;
virtual UEdGraphPin* GetDependencyPin();
virtual UEdGraphPin* GetReferencerPin();
protected:
class UEdGraph_ReferenceViewer* GetReferenceGraph() const
{
return CastChecked<UEdGraph_ReferenceViewer>(GetOuter());
}
private:
TArray<FAssetIdentifier> Identifiers;
FText NodeTitle;
bool bUsesThumbnail;
bool bIsPackage;
bool bIsCollapsed;
FAssetData CachedAssetData;
UEdGraphPin* DependencyPin;
UEdGraphPin* ReferencerPin;
};