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641996aaa91dbc19c40146db011072208125deaa
UnrealEngineUWP/Engine/Source
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Jamie Dale 641996aaa9 Downgrading a warning until UE-41908 is fixed
#jira UE-41755
#rb none
#lockdown Nick.Penwarden

[CL 3299716 by Jamie Dale in Main branch]
2017-02-13 12:32:38 -05:00
..
Developer
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3298107)
2017-02-10 19:50:34 -05:00
Editor
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3298107)
2017-02-10 19:50:34 -05:00
Programs
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3295257)
2017-02-09 19:20:55 -05:00
Runtime
Downgrading a warning until UE-41908 is fixed
2017-02-13 12:32:38 -05:00
ThirdParty
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main)
2017-02-13 11:49:16 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
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