Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimGraphConnectionDrawingPolicy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintConnectionDrawingPolicy.h"
class FSlateWindowElementList;
class UEdGraph;
/////////////////////////////////////////////////////
// FAnimGraphConnectionDrawingPolicy
// This class draws the connections for an UEdGraph with an animation schema
class FAnimGraphConnectionDrawingPolicy : public FKismetConnectionDrawingPolicy
{
public:
// Constructor
FAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FKismetConnectionDrawingPolicy interface
virtual bool TreatWireAsExecutionPin(UEdGraphPin* InputPin, UEdGraphPin* OutputPin) const override;
virtual void BuildExecutionRoadmap() override;
virtual void DetermineStyleOfExecWire(float& Thickness, FLinearColor& WireColor, bool& bDrawBubbles, const FTimePair& Times) override;
// End of FKismetConnectionDrawingPolicy interface
};