Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp
christopher waters 343ba94423 Deprecating RHI*CommandList::SetComputeShader and switching uses to the PSO cache's SetComputePipelineState. This is to get compute shaders in our PSO cache lists as well as move towards ComputePipelineState as the default binding method.
#jira none
#rb arciel.rekman, mihnea.balta, jeannoe.morissette
#preflight 6202a549e85c7a08bbee815f

[CL 18905326 by christopher waters in ue5-main branch]
2022-02-08 13:19:37 -05:00

7.3 KiB