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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
jason hoerner 46fbecba26 Multi-view-family render: Fix for a couple thread safety issues with view states. Writes to the FScene when adding view states need to occur in the render thread. Added separate bool to track whether a per-view VSM cache has been added to a view state. The pointer gets written in the render thread, so there is a delay where duplicate "Add" calls in a single frame could leak the cache structure.
#jira none
#rnx
#rb zach.bethel
#preflight 62a232d7c85a3dbe321165a6

[CL 20627558 by jason hoerner in ue5-main branch]
2022-06-13 11:10:14 -04:00

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