Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/BasePassRendering.cpp
tim doerries f922e8cc25 Moved SingleLayerWater uniforms out of the opaque base pass uniform buffer into its own static uniform buffer that is only bound during SLW mesh rendering.
#rb zach.bethel, kevin.ortegren
#rnx
#preflight 62a764a4d80693a653e17980

[CL 20646426 by tim doerries in ue5-main branch]
2022-06-14 08:55:58 -04:00

86 KiB