Files
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private/SignedArchiveReader.cpp
carlmagnus nordin b783f6c882 SignedArchiveReader: Make sure to write some data to the output buffer even if the signatures are missing. Otherwise we could end up with a valid pak file magic number from a previous read and incorrectly consider the pak file valid.
#rnx
#rb pj.kack

#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18378980 via CL 18379001 via CL 18379016 via CL 18379019 via CL 18379023 via CL 18379027 via CL 18434282 via CL 18435644
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18436609 by carlmagnus nordin in ue5-release-engine-test branch]
2021-12-10 19:18:37 -05:00

17 KiB