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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
24 lines
759 B
C++
24 lines
759 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceBurnIn.h"
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ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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{
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}
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void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
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{
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LevelSequenceActor = &InActor;
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if (ensure(InActor.SequencePlayer))
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{
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InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
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InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
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}
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}
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void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
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{
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static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
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}
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