Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

24 lines
759 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
if (ensure(InActor.SequencePlayer))
{
InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}