#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed#2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3136778 on 2016/09/22 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3179199 on 2016/10/29 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate.
#jira UE-37939
Change 3179340 on 2016/10/29 by Max.Preussner
PS4Media: Fixed audio track dropping first frame
Change 3180391 on 2016/10/31 by Max.Preussner
UdpMessaging: nulling out message processor in destructor
Change 3180459 on 2016/10/31 by Max.Chen
Sequencer: Fix copy/paste crash in UMG.
Change 3180607 on 2016/10/31 by Andrew.Rodham
UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated.
#jira UE-38021
#jira UE-38018
Change 3181405 on 2016/11/01 by Lina.Halper
#ANIM/SEQUCNER: sequencer animation blending support including additive
- created multiway blend node - extension of two way blend
- created anim sequencer instance to be used in sequencer for blending multiple animations and additives
- hooked up to sequencer track players
- renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names.
- Make sure you can't choose montage when selecting animation in Sequencer
- Fixed Anim BP playing with multi group montages
#code review: Max.Chen
Change 3181870 on 2016/11/01 by Andrew.Rodham
Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs
- We can't guarantee the lifetime of the objects here
#jira UE-38051
Change 3182851 on 2016/11/02 by Andrew.Rodham
Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates
Change 3182852 on 2016/11/02 by Andrew.Rodham
Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar
Change 3183161 on 2016/11/02 by Max.Preussner
Media: Added supported file extensions & URL schemes
Change 3183476 on 2016/11/02 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3185181 on 2016/11/03 by Max.Chen
Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range.
Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor.
#jira UE-37854
Change 3185184 on 2016/11/03 by Max.Chen
Sequencer: Add hotkey to toggle camera cut track lock/unlock camera.
Change 3185409 on 2016/11/03 by Max.Chen
Sequencer: Fix crash in skeletal mesh section drawing.
#jira UE-38090
Change 3185444 on 2016/11/03 by Max.Chen
UMG: Expose label browser for UMG
Change 3185662 on 2016/11/03 by Max.Chen
Sequencer: Paste track fixes.
- Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function.
- Allow pasting onto all types of tracks, not just property tracks.
- Fix when pasting the copied tracks onto multiple objects.
Tested pasting transform tracks from possessable to spawnables.
Tested pasting skeletal animation tracks from spawnable to possessables.
#jira UETOOL-1206
Change 3185920 on 2016/11/03 by Andrew.Porter
Adding test content for multiple audio video tracks.
Change 3186404 on 2016/11/03 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3187957 on 2016/11/04 by Max.Preussner
MediaAssets: Exposed CanPlaySource in BP
Change 3187988 on 2016/11/05 by Max.Preussner
Fixed documentation
Change 3188035 on 2016/11/05 by Max.Chen
Sequencer: Show camera name in cinematic viewport.
#jira UE-28115
Change 3188603 on 2016/11/07 by Max.Preussner
WmfMedia: Added missing nullptr check
Change 3188788 on 2016/11/07 by Max.Preussner
MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948)
#jira UE-37948
Change 3188808 on 2016/11/07 by Max.Preussner
MediaAssets: Moved media player implementation into reusable class
Also moved overlay text handling into separate asset.
Change 3188919 on 2016/11/07 by Max.Preussner
Media: Changed the handling of invalid media and media that failed to open (UE-38014)
#jira UE-38014
Change 3189112 on 2016/11/07 by Max.Preussner
WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324)
#jira UE-38324
Change 3189376 on 2016/11/07 by Max.Preussner
WmfMedia: Removed Windows specific code from factory module
Change 3189381 on 2016/11/07 by Max.Preussner
Atrac9Audio: Fixed log category
Change 3189497 on 2016/11/07 by Max.Preussner
Media: Added binary sinks support
Change 3189666 on 2016/11/07 by Max.Chen
Curve Editor: Add option to show time in frame numbers
#jira UE-27210
Change 3190339 on 2016/11/08 by Max.Preussner
MediaAssets: Removed SetDesiredPlayerName since the field is public
Change 3190342 on 2016/11/08 by Andrew.Porter
Adding sequencer test content for animation blueprint
Change 3190398 on 2016/11/08 by Max.Preussner
Media: Renamed binary tracks to metadata tracks
Change 3190458 on 2016/11/08 by andrew.porter
Updating Skeleton with new slots.
Change 3191167 on 2016/11/08 by Max.Chen
Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp.
#jira UE-38353
Change 3191336 on 2016/11/09 by Andrew.Rodham
Slate: Added the ability to set and retrieve a host tab manager from a details view
Change 3191338 on 2016/11/09 by Andrew.Rodham
Editor: Added the ability to extend default layouts
- FLayoutExtender can be used to provide basic tab layout extensions on default themes.
- This can be used by external plugins to inject tabs to other interfaces where necessary.
- Currently this is supported by the blueprint editor's unified component layout, and the level editor layout.
Change 3191346 on 2016/11/09 by Andrew.Rodham
Sequencer: Added new (experimental) ActorSequence module and editor
- Sequences can now be added to actors via the UActorSequenceComponent.
- An embedded sequencer will appear on details panels, with the option to break it out into a tab.
- Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive.
- The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers.
- All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly.
- Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing.
Change 3191387 on 2016/11/09 by Andrew.Rodham
Orion: Fixed deprecation warnings
Change 3191388 on 2016/11/09 by Andrew.Rodham
Orion: Added dependency on MovieScene module
Change 3191403 on 2016/11/09 by Andrew.Rodham
Sequencer: Fix initialization order warning
Change 3191428 on 2016/11/09 by Andrew.Rodham
Sequencer: Added missing include
Change 3191510 on 2016/11/09 by Andrew.Rodham
Header include fixes
Change 3191599 on 2016/11/09 by Max.Chen
Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user.
#jira UE-34677
Change 3191664 on 2016/11/09 by Andrew.Rodham
Sequencer: Ensure keyframe handlers are only added once
Change 3192373 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed regression: playlists no longer open
Change 3192408 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed OpenPlaylistIndex crashing
Change 3192878 on 2016/11/09 by Max.Chen
Camera Rig: Fix log spam trying to unregister component.
#jira UE-38435
Change 3192989 on 2016/11/10 by Andrew.Rodham
Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type
Change 3192991 on 2016/11/10 by Andrew.Rodham
Sequencer: Moved lambda out-of-line to fix static analysis warning
Change 3193420 on 2016/11/10 by Max.Preussner
MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API
Change 3193478 on 2016/11/10 by Max.Chen
Sequencer: Moved Fix Actor References back under the General Options menu.
Change 3193870 on 2016/11/10 by Max.Preussner
MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948)
#jira UE-37948
Change 3193873 on 2016/11/10 by Lina.Halper
- Sequencer fix with anim instance reinit
- Fixed TMap issue with memory by changing to pointer from ref.
#code review: Max.Chen
Change 3194184 on 2016/11/10 by Max.Chen
Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable.
Change 3194187 on 2016/11/10 by Max.Chen
Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks.
Change 3194191 on 2016/11/10 by Max.Chen
Sequencer: Add audio volume and pitch curves.
#jira UE-30009
Change 3194256 on 2016/11/10 by Max.Chen
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3194282 on 2016/11/10 by Max.Chen
Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1.
#jira UE-38502
Change 3194355 on 2016/11/11 by Max.Chen
Sequencer: Minimum handle size for time slider scrubber.
#jira UE-34676
Change 3194767 on 2016/11/11 by Max.Chen
Sequencer: Mark duplicated tracks as changed so that their template gets regenerated.
Change 3195094 on 2016/11/11 by Max.Preussner
Media: Removing game thread dependencies
This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread.
AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead.
All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet.
Change 3195396 on 2016/11/11 by Max.Preussner
AvfMedia: Removed remaining game thread dependencies
Change 3195670 on 2016/11/11 by Max.Preussner
MediaUtils: Renamed function
Change 3195690 on 2016/11/11 by Max.Preussner
MediaAssets: MediaPlayerBase instance is now a field instead of pointer.
Change 3195802 on 2016/11/11 by Max.Preussner
Media: Removed UMediaPlayer::GetNativePlayer
Change 3195843 on 2016/11/11 by Max.Preussner
Kismet: Fixed non-unity
Change 3195851 on 2016/11/11 by Max.Preussner
Fixed typo.
Change 3195854 on 2016/11/11 by Max.Preussner
MediaUtils: Added missing forward declaration
Change 3195937 on 2016/11/11 by Max.Chen
Media: CIS Fix
Change 3196120 on 2016/11/13 by Max.Chen
Sequencer: Weight curve for skeletal animation section.
Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth.
#jira UE-38374, UEFW-128
Change 3196265 on 2016/11/13 by Max.Chen
Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed.
#jira UE-38543
Change 3196421 on 2016/11/14 by Andrew.Rodham
Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings
#jira UE-38423
Change 3197131 on 2016/11/14 by Max.Chen
Sequencer: Null checks.
#jira UE-38570, UE-38593
Change 3197209 on 2016/11/14 by Max.Chen
Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance.
#jira UE-27055
Change 3198691 on 2016/11/15 by Max.Chen
Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks.
#jira UE-38489
Change 3198711 on 2016/11/15 by andrew.porter
Adding test content for MEdia Framework Track Switching.
Change 3199174 on 2016/11/15 by Lina.Halper
Sequencer backward compatibility fix with root motion
Make sure you could remove root motion fine
#jira : UE-38591
Change 3199260 on 2016/11/15 by tim.gautier
Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn
Change 3199663 on 2016/11/15 by Max.Chen
Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate.
Change 3199727 on 2016/11/15 by Max.Chen
Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer.
#jira UE-38688
Change 3199847 on 2016/11/16 by Max.Chen
Sequencer: Add menu option to reduce keys of all sections in the current level sequence
Change 3200351 on 2016/11/16 by Max.Chen
Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed.
#jira UE-38649, UE-38646
Change 3200474 on 2016/11/16 by Max.Chen
Sequencer: Move reduce keys to section context menu.
Change 3200888 on 2016/11/16 by Max.Chen
Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds.
Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation.
Change 3201633 on 2016/11/17 by Max.Chen
Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence.
Also, added paste matinee vector track to sequencer's vector track.
#jira UE-38688
Change 3202458 on 2016/11/17 by Max.Chen
Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound.
#jira UE-38693
Change 3202606 on 2016/11/17 by Max.Chen
Actor Sequence: Null check in CanPossessObject for a component's owner.
#jira UE-38514
Change 3203522 on 2016/11/17 by Max.Chen
Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time.
Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves).
#jira UE-38549, UE-38554, UE-38547
Change 3203863 on 2016/11/18 by Andrew.Rodham
Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level
Change 3203865 on 2016/11/18 by Andrew.Rodham
Sequencer: Fixed play rate track interaction between servers and clients
- The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients.
Change 3203900 on 2016/11/18 by Andrew.Rodham
Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor
#jira UE-37277
Change 3205038 on 2016/11/18 by Max.Preussner
Slate: Corrected comment
Change 3205046 on 2016/11/18 by Max.Preussner
WmfMedia: Added missing nullptr check
#jira UE-38825
Change 3205073 on 2016/11/18 by Max.Chen
Sequencer: Fix audio upgrade case when start time is 0.
Change 3205277 on 2016/11/19 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do.
Change 3205465 on 2016/11/20 by Max.Preussner
MovieScene: Fixed non-unity build
Change 3205467 on 2016/11/20 by Max.Preussner
Engine: Fixed spelling
Change 3206264 on 2016/11/21 by Max.Preussner
Kismet: Added missing forward declaration
Change 3206493 on 2016/11/21 by Max.Preussner
PS4Media: Added remaining changes for removing game thread dependencies
Change 3206512 on 2016/11/21 by Andrew.Porter
Adding test content to QAGame for Sequencer animation weight blending.
Change 3206529 on 2016/11/21 by Lina.Halper
Fixed anim notifes to work in Sequencer Instance
- Give proper delta in editor preview
- Make sure not to recreate AnimInstance
#jira: UE-38849
#code review:Max.Chen
Change 3206552 on 2016/11/21 by Max.Preussner
QAGame: Enabled looping by default
Change 3207462 on 2016/11/22 by andrew.porter
QAGame: updating QA-Sequencer with changes to animation blending test cases
Change 3207499 on 2016/11/22 by tim.gautier
Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel.
#jira none
Change 3207571 on 2016/11/22 by Max.Chen
Curve Editor: Expose curve editor settings to Editor Preferences.
#jira UE-38907
Change 3207690 on 2016/11/22 by Max.Chen
Sequencer: Speculative crash fix for switching UMG animations.
#jira UE-29333
Change 3207744 on 2016/11/22 by tim.gautier
Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor.
#jira none
Change 3207935 on 2016/11/22 by Max.Chen
Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing.
#jira UE-38964
Change 3207938 on 2016/11/22 by Max.Chen
Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys.
Change 3207950 on 2016/11/22 by Lina.Halper
- Fixed so that mesh space additive won't show up in sequencer
- Added warning if you change type later or existing ones
#jira: UE-38062?
Change 3208278 on 2016/11/22 by andrew.porter
QAGame: Adjusting level blueprint for test case.
Change 3208285 on 2016/11/22 by andrew.porter
QAGame: adding SequencerBP animation blueprint.
Change 3208538 on 2016/11/23 by Max.Chen
Actor Sequence: Fix plugin filename.
Change 3208916 on 2016/11/23 by Max.Chen
Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material.
#jira UE-34317
Change 3208924 on 2016/11/23 by Max.Chen
Save As: Cancel should not save over the existing asset. It should just return.
Change 3208939 on 2016/11/23 by andrew.porter
QAGame: reset some content back to its default state for testing
Change 3209053 on 2016/11/23 by Max.Chen
Sequencer: Ensure the section id is unique.
Change 3209161 on 2016/11/23 by Max.Chen
Save As: Follow up fix for cancelling save as.
Change 3210540 on 2016/11/26 by Max.Preussner
WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats
Change 3210546 on 2016/11/26 by Max.Preussner
WmfMedia: Fixed NV12 vertical buffer alignment
Change 3211567 on 2016/11/28 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Step 1 of 2
Change 3212408 on 2016/11/28 by Max.Preussner
Fixed fallout from Dev-Main merge
Change 3212456 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header dependencies
Change 3212562 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header usage
Change 3212649 on 2016/11/28 by Max.Chen
Fix CIS
Change 3212671 on 2016/11/28 by Max.Chen
Sequencer: Add option to restore to the pre animated state.
#jira UE-38862
#2953
Change 3212672 on 2016/11/28 by Max.Chen
Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected)
Change 3212673 on 2016/11/28 by Max.Chen
Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component.
#jira UE-38649
Change 3212676 on 2016/11/28 by Max.Chen
Level Editor: PostEditMove should only be called on the actor if it is moved.
#jira UE-38646
Change 3212688 on 2016/11/29 by Max.Chen
Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change.
#jira UE-39094
Change 3212831 on 2016/11/29 by Andrew.Rodham
Disabled ActorSequenceEditor plugin by default while it's experimental
Change 3213219 on 2016/11/29 by Max.Preussner
AvfMedia: Added missing include
Change 3213333 on 2016/11/29 by Andrew.Rodham
Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor
#jira UETOOL-746
Change 3213905 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214203 on 2016/11/29 by Michael.Gay
Some demo files to test Sequencer timing.
Change 3214205 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214548 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214564 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214567 on 2016/11/29 by Max.Chen
More IWYU fixes for Win32
Change 3214573 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214576 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214621 on 2016/11/30 by Max.Preussner
Atrac9Decoder: Fixed log category declaration
Change 3214630 on 2016/11/30 by Max.Preussner
More IWYU fixes
Change 3214747 on 2016/11/30 by Andrew.Rodham
Sequencer: Fixed shadow variable
Change 3214957 on 2016/11/30 by Andrew.Rodham
Core: Changed Algo::Find to use TElementType
- This allows it to support c style arrays
Change 3215127 on 2016/11/30 by Andrew.Rodham
Sequencer: Made burn-in options and init settings instanced
- This ensures they work correctly when defined on archetypes and blueprints
#jira UE-38645
Change 3215754 on 2016/11/30 by Max.Chen
Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template.
#jira UE-39145
Change 3216603 on 2016/12/01 by Max.Chen
Sequencer: Set audio volume/pitch only if changed.
Change 3216613 on 2016/12/01 by Max.Chen
Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to.
#jira UE-39167
Change 3217175 on 2016/12/01 by Max.Chen
Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each.
#jira UE-37184
Change 3217292 on 2016/12/01 by Max.Chen
Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15.
Change 3217860 on 2016/12/01 by Max.Preussner
Media: Fall-through for media options
Change 3217965 on 2016/12/01 by Max.Preussner
MediaAssets: Renamed media option name
Change 3218470 on 2016/12/01 by Max.Chen
Sequencer: Fix start time deprecation value so that negative values are supported.
#jira UE-39259
Change 3218473 on 2016/12/01 by Max.Chen
Sequencer: Fix crash if start seq length is negative.
Change 3219021 on 2016/12/02 by Max.Chen
Sequencer: Add multiply and divide to transform box.
Change 3219374 on 2016/12/02 by Max.Chen
Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh.
#jira UE-38442, UE-38444, UE-38852
Change 3219638 on 2016/12/02 by Max.Preussner
Projects: Fixed error message
Change 3220584 on 2016/12/03 by Andrew.Rodham
Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor
- This ensures that old (and perhaps corrupt) BP generated classes are destroyed
#jira UE-39173
Change 3220585 on 2016/12/03 by Andrew.Rodham
Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints
Change 3220973 on 2016/12/04 by Max.Chen
Fix CIS
Change 3222833 on 2016/12/05 by Max.Chen
Sequencer: Fixed some recorded components not being generated.
#jira UE-34289
Change 3224450 on 2016/12/06 by Max.Chen
Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval.
#jira UE-39419
Change 3225301 on 2016/12/07 by Max.Preussner
AvfMedia: Added settings class
Change 3225304 on 2016/12/07 by Max.Preussner
Fixed typo
Change 3225723 on 2016/12/07 by Max.Preussner
Fixed typo.
Change 3225871 on 2016/12/07 by Max.Preussner
Forgot to check in
Change 3225932 on 2016/12/07 by Max.Preussner
Added missing header
Change 3226266 on 2016/12/07 by Max.Preussner
Media: Fixed various module dependencies
Change 3226451 on 2016/12/07 by Max.Preussner
Include fixes
Change 3226455 on 2016/12/07 by Max.Preussner
LevelSequence: Added missing include
Change 3227135 on 2016/12/08 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3227143 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing header
Change 3227731 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing include
Change 3228222 on 2016/12/08 by Max.Preussner
UBT: Fixed delay load library support for remote compilation to macOS
Change 3228266 on 2016/12/08 by Max.Preussner
PluginBrowser: Added missing includes
Change 3228755 on 2016/12/09 by Andrew.Rodham
Sequencer: Fixed copy-paste of event keys
- Also added a key-value iterator to TCurveInterface (both const and non-const)
#jira UE-39526
Change 3228777 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer.
Based on Original CL 3227137
- Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame.
- Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available.
- FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached).
- Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section.
[~] Enabled debug warnings from AvPlayer library in non-shipping builds.
[~] Changed log levels of UE_LOGs to match their severity.
-------------------------
[!] Also, fixed rendering artifacts on videos using a cropping rectangle
- e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage.
- We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping.
Change 3228793 on 2016/12/09 by Andrew.Rodham
Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation
#jira UE-38723
Change 3228877 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player.
- Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback.
- The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams.
- Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited.
- Tracks must be selected before calling SetRate for the first time.
#jira UE-37225
Change 3229501 on 2016/12/09 by Max.Preussner
Media: Better display names for media player plug-ins
Change 3229515 on 2016/12/09 by Max.Preussner
MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization
Change 3229716 on 2016/12/09 by andrew.porter
Adding PlayRate sequence to my dev folder
Change 3230554 on 2016/12/12 by Andrew.Rodham
Back out changelist 3220584
- Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here.
#jira UE-39398
Change 3230922 on 2016/12/12 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3232059 on 2016/12/12 by Max.Preussner
MediaUtils: Better error message for when no suitable media player plug-in was found
Change 3232097 on 2016/12/13 by Max.Preussner
Switch: Temp fix for borked folder name on case-sensitive platforms
Change 3232100 on 2016/12/13 by Max.Preussner
MediaAssets: Split up UMediaSource into UBaseMediaSource
Also added color space related properties
Change 3232101 on 2016/12/13 by Max.Preussner
Media: Started to implement support for color spaces
Change 3232119 on 2016/12/13 by Max.Preussner
MediaAssets: Fixed buffer not recreated if color space changed
Change 3232799 on 2016/12/13 by Max.Preussner
PS4Media: Fixed build
#jira UE-39706
Change 3233170 on 2016/12/13 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3233250 on 2016/12/13 by Max.Preussner
MediaPlayerEditor: Added separator in track menu
Change 3233309 on 2016/12/13 by andrew.porter
QAGame: Edited text render actors in QA-Media_TrackSwitch
Change 3233439 on 2016/12/13 by Chris.Babcock
Standardize Android media track DisplayName
Change 3233817 on 2016/12/13 by Chris.Babcock
Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates
#jira UE-39424
#ue4
#mobile
Change 3234421 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed nullptr crash
Change 3234423 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed incorrect copying of base-class from compiler rules
Change 3234429 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed empty space not being added between the last and penultimate segments when required
#jira UE-39442
Change 3234635 on 2016/12/14 by Max.Preussner
MediaAssets: Exposed UTexture properties in UMediaTexture
Change 3234681 on 2016/12/14 by Max.Preussner
MediaAssets: Made MediaTextureResources support -onethread
Change 3234878 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled
- This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly
Change 3234901 on 2016/12/14 by Max.Preussner
MediaPlayerEditor: Detail customization improvements
Change 3235275 on 2016/12/14 by Chris.Babcock
Fix WMF stream ordering to match other players
#jira UE-39703
#ue4
#mediaframework
Change 3235390 on 2016/12/14 by Max.Preussner
DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation
Change 3235402 on 2016/12/14 by Max.Preussner
MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771)
#jira UE-39771
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3235984 on 2016/12/14 by Max.Preussner
Back out changelist 3235667
Change 3236040 on 2016/12/14 by Max.Preussner
Core: Added modulus operator to FTimespan
Change 3236139 on 2016/12/15 by Max.Preussner
Core: Added FTimespan::IsZero
Change 3236527 on 2016/12/15 by Max.Preussner
Fixed initialization order
Change 3237101 on 2016/12/15 by Andrew.Rodham
Sequencer: Skeletal animation and audio tracks now support multiple rows again.
- In practice there were too many edge-cases to account for whilst considering backwards compatability
- The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks.
- Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects
#jira UE-39442
#jira UE-39725
Change 3237213 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed crash when setting event key properties
#jira UE-39347
Change 3237255 on 2016/12/15 by Chris.Babcock
Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0
#jira UE-39839
#ue4
#android
Change 3237294 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed shadowed variable warnings
Change 3237366 on 2016/12/15 by Max.Preussner
Media: Removed color space changes; we'll do these in material graphs instead
Change 3237436 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated
#jira UE-39847
Change 3237458 on 2016/12/15 by Andrew.Rodham
Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data
Change 3237516 on 2016/12/15 by Max.Preussner
Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841)
#jira UE-39841
Change 3237532 on 2016/12/15 by Max.Preussner
Added missing scope lock
Change 3237991 on 2016/12/16 by Max.Preussner
PS4Media: Fixed build
[CL 3238204 by Max Preussner in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2945755 on 2016/04/15 by Frank.Fella
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
Change 2947197 on 2016/04/18 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2948468 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2948590 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2955993 on 2016/04/26 by Max.Chen
Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.
#jira UE-29841
Change 2958567 on 2016/04/27 by Max.Preussner
RHI: Made SetReferencedTexture public, so that the referenced texture can be set
Change 2958718 on 2016/04/28 by Max.Chen
Sequencer: Folder colors. Right click on a folder and choose "Set Color"
#jira UE-28669
Change 2960172 on 2016/04/28 by Max.Preussner
Slate: Slate Remote Server (for the iOS touch input app) is now disabled by default, so we don't open up the socket unless desired by the user
Change 2960411 on 2016/04/28 by Max.Chen
Sequencer: Don't remove label if it's not being used.
#jira UE-24283
Change 2960414 on 2016/04/28 by Max.Chen
Matinee: Don't automatically turn frustums on/off when entering and exiting Matinee.
#jira UE-1020
Change 2962784 on 2016/05/02 by Max.Chen
Sequencer: Add master sequence
#jira UE-29799
Change 2964399 on 2016/05/03 by Andrew.Rodham
Sequencer: Added ability to apply cook-time optimization to tracks and objects
- For now, if a spawnable has a spawn track that is disabled, or will never spawn, the entire spawnable object will be removed from a cooked package.
- Possessables also afford the same optimization, although none is currently implemented
- We could, in future, also remove any tracks that are completely disabled
- Deprecated UMovieSceneBoolSection::DefaultValue in favor of the default stored on FIntegralCurve
Change 2967549 on 2016/05/05 by Max.Chen
Sequencer: Fix crash converting possessable to spawnable when the possessable doesn't exist.
#jira UE-30360
Change 2967670 on 2016/05/05 by Max.Chen
Sequencer: Set ui min/max for sequencer settings
#jira UE-30344
Change 2978969 on 2016/05/16 by Max.Chen
Sequencer: Restore state when focusing on a shot level sequence. This fixes issues where tracks in the movie scene that are active before switching to the new movie scene need to return to
their initial state. For example, setting a fade track in the master sequence and switching into a shot should disable the effects of the fade track in the master sequence.
#jira UE-30798
Change 2983237 on 2016/05/19 by Andrew.Rodham
Protocol settings for movie captures are now set up correctly when a capture type is specified on the command line
Thanks to original github author, yuhe00
#pr
#2257
Change 2991115 on 2016/05/26 by Andrew.Rodham
Sequencer: Added {shot} and {shot_frame} format args for movie captures
- Additionally, rendering out movie scenes as videos will now generate a new video for each unique filename it encounters. This allows us to render out a video per shot by using {shot} as
the output format.
- Frame numbers are now zero-padded as per the sequencer setting.
Change 2991920 on 2016/05/26 by Max.Chen
Sequencer: Fix movie scene getting dirtied unnecessarily when the fixed frame interval changes.
#jira UE-31343
Change 2992387 on 2016/05/26 by Max.Chen
Sequencer: Fix crash when getting the color key properties of a collapsed key that doesn't have all channels keyed.
#jira UE-31392
Change 2993553 on 2016/05/27 by Andrew.Rodham
Sequencer: Added the ability to add burn-ins to level sequences
- A default burn-in is provided which hosts a great level of flexibility
- 6 regions (L/C/R + T/B) on a 30% black border allow positioning of a range of frame statistics such as shot name ({ShotName}), frame numbers ({MasterFrame}, {ShotFrame}), and other
information.
- Watermark is provided by default (currently no tiling is exposed)
- Users can use the default built in UMG widget as a guideline for their own custom implementations.
Change 2993554 on 2016/05/27 by Andrew.Rodham
Sequencer: Default level sequence burn ins
- Also made a font asset out of our fixed width font shipped with the engine
Change 2993856 on 2016/05/30 by Max.Chen
Sequencer: Import/Export EDL
- Added a new option in the render movie dialog to export an Edit Decision List (EDL) in cmx and rv formats if there is a shot track. The default is true.
- Added "Import EDL" to shot track right click menu which imports a cmx EDL and conforms the shot order and cut information to it.
- Added "Export EDL" to shot track right click menu which exports EDLs in cmx and rv formats.
- Added "Render Shot" to shot right click menu which loads up the render movie dialog with the start and end frames of the selected shot.
#jira UETOOL-829, UETOOL-830
Change 2994761 on 2016/05/31 by Max.Chen
Sequence Recorder: Add a setting to allow recording of actors that are spawned by sequencer itself.
Change 2995648 on 2016/06/01 by HaarmPieter.Duiker
Sequencer EXR output gamut controls
Change 2996241 on 2016/06/01 by Frank.Fella
Sequencer - Add a small epsilon when "force fixed frame interval" is enabled, to make sure we're in the start of the next frame.
Change 2996244 on 2016/06/01 by Frank.Fella
Sequencer - Set the tick prerequisite for all components, not just the root.
Change 2997865 on 2016/06/02 by Max.Preussner
Sequencer: Fixed Crash in Sequencer play rate track when setting negative play rate (UE-31431)
#jira UE-31431
Change 2999631 on 2016/06/03 by Frank.Fella
Sequencer - At runtime, make sure to stop playing skeletal animations to prevent them from being double updated each frame, once by sequencer, and then again by tick.
Change 3000820 on 2016/06/03 by Max.Chen
Sequencer: Add hotkey (ctrl-T) to toggle between showing frame numbers and time.
#jira UE-31497
Change 3001056 on 2016/06/05 by Max.Chen
Sequencer: Fix fade color section crash by using an inline color picker in the details panel instead of a popup color picker.
#jira UE-31647
Change 3001057 on 2016/06/05 by Max.Chen
Movie Capture: Fix audio getting disabled after recording a movie.
Change 3001690 on 2016/06/06 by Andrew.Rodham
Sequencer: Fixed recording video sequences when not overwriting existing videos
Change 3001823 on 2016/06/06 by Max.Chen
Sequencer: Fix filtered nodes in folders so that other unfiltered children aren't visible.
#jira UE-31499
#lockdown Nick.Penwarden
[CL 3003974 by Max Chen in Main branch]