Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceAnimSequenceLink.cpp
Mike Zyracki c277d77f82 Sequencer: Control Rig; Need to TryLoad not ResolveObject with linked anim sequences since we need to load them to use them. UDN request, from another branch
#jira UE-128628
#rb max.chen
#robomerge 5.0

[CL 17639329 by Mike Zyracki in ue5-main branch]
2021-09-27 20:58:05 -04:00

23 lines
592 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceAnimSequenceLink.h"
#include "Animation/AnimSequence.h"
void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
{
PathToAnimSequence = FSoftObjectPath(InAnimSequence);
}
UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
{
UObject *Object = PathToAnimSequence.TryLoad();
return Cast<UAnimSequence>(Object);
}
ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}