// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelSequenceAnimSequenceLink.h" #include "Animation/AnimSequence.h" void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence) { PathToAnimSequence = FSoftObjectPath(InAnimSequence); } UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence() { UObject *Object = PathToAnimSequence.TryLoad(); return Cast(Object); } ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer) : Super(ObjectInitializer) { }