Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/AnimSequenceLevelSequenceLink.cpp
Mike Zyracki c277d77f82 Sequencer: Control Rig; Need to TryLoad not ResolveObject with linked anim sequences since we need to load them to use them. UDN request, from another branch
#jira UE-128628
#rb max.chen
#robomerge 5.0

[CL 17639329 by Mike Zyracki in ue5-main branch]
2021-09-27 20:58:05 -04:00

23 lines
584 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimSequenceLevelSequenceLink.h"
#include "LevelSequence.h"
void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
{
PathToLevelSequence = FSoftObjectPath(InLevelSequence);
}
ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
{
UObject *Object = PathToLevelSequence.TryLoad();
return Cast<ULevelSequence>(Object);
}
UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}