// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimSequenceLevelSequenceLink.h" #include "LevelSequence.h" void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence) { PathToLevelSequence = FSoftObjectPath(InLevelSequence); } ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence() { UObject *Object = PathToLevelSequence.TryLoad(); return Cast(Object); } UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer) : Super(ObjectInitializer) { }