You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Timing when compiling module with PCH(including compiling PCH): 8.47 secs Timing using shared PCH: 6.43 secs #preflight 62a8d1a5a43e20b2935510e9 [CL 20654490 by bryan sefcik in ue5-main branch]
70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ImageWrapper : ModuleRules
|
|
{
|
|
public ImageWrapper(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Runtime/ImageWrapper/Private",
|
|
"Runtime/ImageWrapper/Private/Formats",
|
|
});
|
|
|
|
PublicIncludePathModuleNames.AddRange(new string[] {
|
|
"ImageCore"
|
|
}
|
|
);
|
|
|
|
PublicDefinitions.Add("WITH_UNREALPNG=1");
|
|
PublicDefinitions.Add("WITH_UNREALJPEG=1");
|
|
|
|
PrivateDependencyModuleNames.Add("Core");
|
|
|
|
PublicDependencyModuleNames.Add("LibTiff");
|
|
PublicDependencyModuleNames.Add("ImageCore");
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target,
|
|
"zlib",
|
|
"UElibPNG",
|
|
"LibTiff"
|
|
);
|
|
|
|
// Jpeg Decoding
|
|
// LibJpegTurbo is much faster than UElibJPG but has not been compiled or tested for all platforms
|
|
// Note that currently this module is included at runtime, so consider the increase in exe size before
|
|
// enabling for any of the console/phone platforms!
|
|
|
|
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)
|
|
|| Target.Platform == UnrealTargetPlatform.Mac
|
|
|| Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
|
|
{
|
|
PublicDefinitions.Add("WITH_LIBJPEGTURBO=1");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "LibJpegTurbo");
|
|
}
|
|
else
|
|
{
|
|
PublicDefinitions.Add("WITH_LIBJPEGTURBO=0");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "UElibJPG");
|
|
}
|
|
|
|
// Add openEXR lib for windows builds.
|
|
if ((Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) ||
|
|
(Target.Platform == UnrealTargetPlatform.Mac) ||
|
|
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))
|
|
{
|
|
PublicDefinitions.Add("WITH_UNREALEXR=1");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "Imath");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
|
|
}
|
|
else
|
|
{
|
|
PublicDefinitions.Add("WITH_UNREALEXR=0");
|
|
}
|
|
|
|
// Enable exceptions to allow error handling
|
|
bEnableExceptions = true;
|
|
}
|
|
}
|