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#rb ryan.schmidt Original CL Desc ----------------------------------------------------------------- UDynamicMesh: Add a bEnforceAttributeInvariants flag to the EditMesh function. If it's false, don't try to enable all required mesh attributes after the edit occurs. Modify the DiscardMeshAttributes function in Geometry Script to not enforce attribute invariants -- otherwise the function does nothing. #rnx #rb aurel.cordonnier #preflight 61d5d3f32e0e436c726cacd8 #preflight 61e1db6e00246899a94e9baf #ROBOMERGE-AUTHOR: tyson.brochu #ROBOMERGE-SOURCE: CL 18622813 in //UE5/Release-5.0/... via CL 18622818 via CL 18622830 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18622849 by tyson brochu in ue5-main branch]
17 KiB
17 KiB