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- Adding ID3D12DynamicRHI and ID3D11DynamicRHI interfaces for plugins that want to touch DirectX resources/devices directly. - Adding specific headers for including DirectX headers: D3D12ThirdParty.h and D3D11ThirdParty.h - Modifying plugins that were using D3D11RHIPrivate.h and D3D12RHIPrivate.h to use the interfaces instead. - Removing plugin references to UE Modules and ThirdParty libraries that were only needed because they included the private RHI headers. - Removing D3D11RHI/Private and D3D12RHI/Private from plugin include paths. #jira none #rb jeannoe.morissette, kenzo.terelst, mihnea.balta, eric.mcdaniel #preflight 6222395bb066ef60bbad004a [CL 19267223 by christopher waters in ue5-main branch]
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1.1 KiB