Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/Private/BuildSettings.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

44 lines
575 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BuildSettings.h"
namespace BuildSettings
{
bool IsLicenseeVersion()
{
return ENGINE_IS_LICENSEE_VERSION;
}
int GetCurrentChangelist()
{
return CURRENT_CHANGELIST;
}
int GetCompatibleChangelist()
{
return COMPATIBLE_CHANGELIST;
}
const TCHAR* GetBranchName()
{
return TEXT(BRANCH_NAME);
}
const TCHAR* GetBuildDate()
{
return TEXT(__DATE__);
}
const TCHAR* GetBuildVersion()
{
return TEXT(BUILD_VERSION);
}
bool IsPromotedBuild()
{
return ENGINE_IS_PROMOTED_BUILD;
}
}