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----------------------------------------------------------------- MetaSounds Interfaces Checkpoint 2: - Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace - Clean-up Interface panel to support namespacing better - Fix bugs with assuming interfaces are always and the only base namespace members - Allow namespacing for any arbitrary interface member - Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members) - Organize members alphabetically #jira UE-135000 #rnx #rb phil.popp #preflight 61a7d1079c77d610079303ec #p4v-cherrypick 18344347 #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 18413245 via CL 18413381 via CL 18413401 via CL 18434953 via CL 18437303 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18437360 by rob gay in ue5-release-engine-test branch]
19 lines
447 B
C++
19 lines
447 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IAudioParameterTransmitter.h"
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#include "UObject/Object.h"
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namespace Audio
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{
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const FName IParameterTransmitter::RouterName = "ParameterTransmitter";
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bool ILegacyParameterTransmitter::GetParameter(FName InName, FAudioParameter& OutValue) const
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{
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return false;
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}
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TArray<UObject*> ILegacyParameterTransmitter::GetReferencedObjects() const
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{
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return { };
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}
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} // namespace Audio
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