Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/StructOnlyHeader.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

27 lines
366 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StructOnlyHeader.generated.h"
DECLARE_DYNAMIC_DELEGATE(FSimpleStructDelegate);
USTRUCT()
struct FSomeStruct
{
#pragma region X
GENERATED_BODY()
#pragma endregion X
};
USTRUCT()
struct alignas(8) FAlignedStruct
{
GENERATED_BODY()
UPROPERTY()
FSimpleStructDelegate DelegateProp;
};