// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "StructOnlyHeader.generated.h" DECLARE_DYNAMIC_DELEGATE(FSimpleStructDelegate); USTRUCT() struct FSomeStruct { #pragma region X GENERATED_BODY() #pragma endregion X }; USTRUCT() struct alignas(8) FAlignedStruct { GENERATED_BODY() UPROPERTY() FSimpleStructDelegate DelegateProp; };