Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/DocumentationObjects.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

30 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DocumentationObjects.generated.h"
/**
* A class to test the documentation policy
* against. For now we'll focus on the main class
* tooltip only (this comment).
*/
UCLASS(meta=(DocumentationPolicy = "Strict"))
class UClassToDocument : public UObject
{
GENERATED_BODY()
UClassToDocument()
: MyProperty(0.f)
{
}
// A property for testing the policy
UPROPERTY(meta = (UIMin = "0.0", UIMax = "1.0"))
float MyProperty;
// A function to test the policy
UFUNCTION()
void MyFunction() {}
};