// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DocumentationObjects.generated.h" /** * A class to test the documentation policy * against. For now we'll focus on the main class * tooltip only (this comment). */ UCLASS(meta=(DocumentationPolicy = "Strict")) class UClassToDocument : public UObject { GENERATED_BODY() UClassToDocument() : MyProperty(0.f) { } // A property for testing the policy UPROPERTY(meta = (UIMin = "0.0", UIMax = "1.0")) float MyProperty; // A function to test the policy UFUNCTION() void MyFunction() {} };