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111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class DatasmithSDKTarget : TargetRules
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{
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public DatasmithSDKTarget(TargetInfo Target)
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: base(Target)
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{
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Type = TargetType.Program;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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SolutionDirectory = "Programs/Datasmith";
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bBuildInSolutionByDefault = false;
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LaunchModuleName = "DatasmithSDK";
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ExeBinariesSubFolder = "DatasmithSDK";
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ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter" } );
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LinkType = TargetLinkType.Monolithic;
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bShouldCompileAsDLL = true;
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bBuildDeveloperTools = false;
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bUseMallocProfiler = false;
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bBuildWithEditorOnlyData = true;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bCompileICU = false;
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bUsesSlate = false;
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bDisableDebugInfo = false;
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bUsePDBFiles = true;
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bHasExports = true;
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bIsBuildingConsoleApplication = true;
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if (Platform == UnrealTargetPlatform.Win64)
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{
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AddWindowsPostBuildSteps();
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}
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// Enable UDP in shipping (used by DirectLink)
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if (BuildEnvironment == TargetBuildEnvironment.Unique)
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{
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GlobalDefinitions.Add("ALLOW_UDP_MESSAGING_SHIPPING=1"); // bypasses the 'if shipping' of UdpMessagingModule.cpp
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GlobalDefinitions.Add("PLATFORM_SUPPORTS_MESSAGEBUS=1"); // required to enable the default MessageBus in MessagingModule.cpp
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}
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}
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public void PostBuildCopy(string SrcPath, string DestPath)
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{
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PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
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PostBuildSteps.Add(string.Format("xcopy \"{0}\" \"{1}\" /R /Y /S /Q", SrcPath, DestPath));
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}
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public void AddWindowsPostBuildSteps()
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{
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// Copy the documentation
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PostBuildCopy(
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@"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\*.*",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Documentation\"
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);
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// Package our public headers
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\Datasmith\DatasmithCore\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\Datasmith\DirectLink\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Developer\Datasmith\DatasmithExporter\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
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);
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// Other headers we depend on, but that are not part of our public API:
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\TraceLog\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\TraceLog\Public\*.inl",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\Messaging\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\Core\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\Core\Public\*.inl",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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PostBuildCopy(
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@"$(EngineDir)\Source\Runtime\CoreUObject\Public\*.h",
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@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
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);
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}
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}
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