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- Unreal doesn't allow non-uniform scaling of a parent actor to be applied to a rotated child object(scaling is applied before rotation, in mesh's local space). SketchUp allows this and in some cases it's useful/possible to 'bake' rotation into component's geometry to have same effect in Unreal as in SU. - Restrictions: Transform 'baking' is done only for purely geometric components(without child components). And when component that has oly single instance(single transform to be baked). Multiple occurrencies of the same instance are allowed since they have the same local transform(which was baked). - Translation and uniform scaling is not baked(only non-uniform scale, rotate and shear). These is not needed and more convenient for user to keep them in the actor. #jira UE-130882 #preflight 62a88e57136e62bef1c4f1ed #rb benoit.deschenes JeanLuc.Corenthin [CL 20680914 by kerim borchaev in ue5-main branch]