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- Deprecate UWorldPartition::GetWorldBounds and add GetRuntimeWorldBounds along with GetEditorWorldBounds, maintained by the editor hash. - World Partition editor now shows the runtime world size instead of the editor world size, which makes more sense to the user. #rb sebastien.lussier #preflight 62a74476e83d4c62de7f2b62 #rnx [CL 20627192 by JeanFrancois Dube in ue5-main branch]