- Deprecate UWorldPartition::GetWorldBounds and add GetRuntimeWorldBounds along with GetEditorWorldBounds, maintained by the editor hash.
- World Partition editor now shows the runtime world size instead of the editor world size, which makes more sense to the user.
#rb sebastien.lussier
#preflight 62a74476e83d4c62de7f2b62
#rnx
[CL 20627192 by JeanFrancois Dube in ue5-main branch]
* Initially zoom to world bounds rather than editor world bounds
#rb jeanfrancois.dube
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 20562383 via CL 20562392 via CL 20562398
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20565387 by sebastien lussier in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
#rb jeanfrancois.dube
#jira UE-154026 - World Partition - Convert level process fails with an errors "Error: extra parameters
#preflight skip
#rnx
[CL 20437525 by vincent beauchemin in ue5-main branch]
- Added assert that the provided world is not a game world in IWorldPartitionActorLoaderInterface::ILoaderAdapter constructor.
- Apply the ALocationVolume.DebugColor to the World Partition display for loader adapters UI.
#rb richard.malo
#preflight 6283e231ed2c0847b04fd00b
#rnx
[CL 20247563 by JeanFrancois Dube in ue5-main branch]
- Unbound octree now stores hierarchical editor cells instead of leaves, this greatly reduce the number of needed editor cells for very large worlds.
- Implemented loading regions support to replace editor cells loading, in preparation for bookmark regions.
Tested against a 2000KMx2000km world + various internal projects and demos.
#rb patrick.enfedaque, richard.malo
#preflight 628239b5cf7e4667a97e3fe0
[CL 20222133 by JeanFrancois Dube in ue5-main branch]
- Now includes full path to the base class to support BP classes (none if from a native class).
- FWorldPartitionHelpers actor descriptors iterator functions now supports BP classes.
- UWorldPartitionResaveActorsBuilder now supports filtering actors by BP classes.
- Scene Ouliner now shows the correct base class for unloaded actors instead of the first native class.
#rb patrick.enfedaque, richard.malo
#preflight 6273b366e95a8b960e43e5d4
#rnx
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 20057885 via CL 20058202 via CL 20058209
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20061192 by jeanfrancois dube in ue5-main branch]
* External commandlet would be executed on the /Temp/Untitled package
#jira none
#rb patrick.enfedaque
#preflight 6273d0f0b86624d2e8cb7194
[CL 20056979 by Sebastien Lussier in ue5-main branch]
* Must provide a VK project on which to operate
#rb patrick.enfedaque
#ROBOMERGE-OWNER: sebastien.lussier
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 20018658 via CL 20018661 via CL 20018677 via CL 20018678
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20019494 by sebastien lussier in ue5-main branch]
- Avoid dirtying level when changing the Preview Grids flag.
#rb patrick.enfedaque
#jira UE-149700
#preflight 62601507e30cb43e8cb9bf9e
[CL 19830945 by Richard Malo in ue5-main branch]