Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/StructurePropertyNode.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

50 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StructurePropertyNode.h"
#include "ItemPropertyNode.h"
#include "PropertyEditorHelpers.h"
void FStructurePropertyNode::InitChildNodes()
{
const bool bShouldShowHiddenProperties = !!HasNodeFlags(EPropertyNodeFlags::ShouldShowHiddenProperties);
const bool bShouldShowDisableEditOnInstance = !!HasNodeFlags(EPropertyNodeFlags::ShouldShowDisableEditOnInstance);
const UStruct* Struct = StructData.IsValid() ? StructData->GetStruct() : NULL;
TArray<FProperty*> StructMembers;
for (TFieldIterator<FProperty> It(Struct); It; ++It)
{
FProperty* StructMember = *It;
if (StructMember)
{
if (PropertyEditorHelpers::ShouldBeVisible(*this, StructMember))
{
StructMembers.Add(StructMember);
}
}
}
PropertyEditorHelpers::OrderPropertiesFromMetadata(StructMembers);
for (FProperty* StructMember : StructMembers)
{
TSharedPtr<FItemPropertyNode> NewItemNode(new FItemPropertyNode);//;//CreatePropertyItem(StructMember,INDEX_NONE,this);
FPropertyNodeInitParams InitParams;
InitParams.ParentNode = SharedThis(this);
InitParams.Property = StructMember;
InitParams.ArrayOffset = 0;
InitParams.ArrayIndex = INDEX_NONE;
InitParams.bAllowChildren = true;
InitParams.bForceHiddenPropertyVisibility = bShouldShowHiddenProperties;
InitParams.bCreateDisableEditOnInstanceNodes = bShouldShowDisableEditOnInstance;
InitParams.bCreateCategoryNodes = false;
NewItemNode->InitNode(InitParams);
AddChildNode(NewItemNode);
}
}