Commit Graph

16 Commits

Author SHA1 Message Date
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Nick Darnell
630510e3ef Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2888098 on 3/1/2016 by Nick.Darnell

	Adding back the SetWidgetToFocusOnActivate call and deprecating it.  Will need to also do this in 4.11.

	#lockdown Nick.Penwarden

Change 2851669 on 2016/02/01 by Alexis.Matte

	#jira UE-25928
	Skeletal mesh import now support _skinXX that are not sequential.
	Static mesh was already supporting non sequential _skinxx ordering

	#codereview nick.darnell

Change 2851672 on 2016/02/01 by Alexis.Matte

	#jira UE-25971

	The proxy camera mesh is now properly reset to zero

	#codereview nick.darnell

Change 2851675 on 2016/02/01 by Alexis.Matte

	#jira UE-25525

	Update the tooltips

	#codereview nick.darnell

Change 2851764 on 2016/02/01 by Alexis.Matte

	#jira UE-25595

	The fbx plus and minus icons are now brighter

	#codereview nick.darnell

Change 2852116 on 2016/02/01 by Bob.Tellez

	#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!

	Fix file selection when reimporting curve from moved CSV file
	When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.

	#codereview Nick.Darnell
	#JIRA UE-26247
	#2013

Change 2852375 on 2016/02/02 by Richard.TalbotWatkin

	Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that.  Added SetUpVectorAtSplinePoint, and corrected some bugs.
	#jira UE-24931 - Set Location at Spline Point doesn't do anything

Change 2852726 on 2016/02/02 by Richard.TalbotWatkin

	Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
	#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
	#codereview Robert.Manuszewski

Change 2853152 on 2016/02/02 by Jamie.Dale

	Fixed multi-line editable texts not updating their font when changed in UMG

	Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.

	#codereview Chris.Wood

Change 2853220 on 2016/02/02 by Alexis.Matte

	#jira UE-26303

	We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.

	#codereview nick.darnell

Change 2853282 on 2016/02/02 by Alexis.Matte

	Back out changelist 2853220

Change 2854211 on 2016/02/03 by Nick.Darnell

	Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.

Change 2854216 on 2016/02/03 by Nick.Darnell

	Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.

Change 2854220 on 2016/02/03 by Nick.Darnell

	Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene.  (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).

Change 2854449 on 2016/02/03 by Alexis.Matte

	-Fix the fbx import options, for the scene transform value that was not apply correctly
	-Add an inspector on the scene import option in the reimport dialog

Change 2855659 on 2016/02/04 by Alexis.Matte

	-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.

	#codereview nick.darnell

Change 2855922 on 2016/02/04 by Alexis.Matte

	#jira UE-26303

	The animation is now align with the imported skeletal mesh, the bakepivot is also supported

	#codereview nick.darnell

Change 2856989 on 2016/02/05 by Jamie.Dale

	Some improvements to the source code loc gatherer

	* We now strip any comments out of any pre-processor tokens before we start handling them.
	* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
	* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".

[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
PaulEremeeff
3d878d5a79 PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
 * Made nullptr checks consistent (the plurality of the changes are of this type)
 * Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
 * Removed unused variables
 * Removed redundant initializations
 * WidgetNavigationCustomization.cpp was fixed by the owner
 * integers converted to floats where result was stored in a float
 * Removed redundent null checks (e.g. before delete statements)
 * Renamed variables to prevent non-obvious shadowing
 * Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
 * Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)

[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
Richard TalbotWatkin
2baeab665b Optimizations to details panel when there are many large array properties.
#jira UE-7808 - Editor slows exponentially when selecting an instanced static mesh in viewport that has a large number of instances

[CL 2427864 by Richard TalbotWatkin in Main branch]
2015-02-02 03:29:45 -05:00
Michael Schoell
0e318b55ba Can set default values on local function variables.
Details view supports displaying UProperties from external UStruct's that are not a property of a UObject.

#jira UE-2246 - BP: Local function variables need to support default values

[CL 2383580 by Michael Schoell in Main branch]
2014-12-10 10:57:36 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Maciej Mroz
0c80163b9b PropertyEditor for UDS default values
#codereview Matt.Kuhlenschmidt, Nick.Whiting

[CL 2108085 by Maciej Mroz in Main branch]
2014-06-17 09:46:22 -04:00