Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddPinInterface.cpp
ben hoffman cd21b6c994 Blueprints: Refactor IK2Node_AddPinInterface to have some more commonly used functions
#jira UE-97901
#rnx
#rb Phillip.Kavan

[CL 14229351 by ben hoffman in ue5-main branch]
2020-09-01 13:16:01 -04:00

10 lines
275 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_AddPinInterface.h"
FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
{
check(PinIndex < GetMaxInputPinsNum());
const FName Name(*FString::Chr(TCHAR('A') + PinIndex));
return Name;
}